Greyfang
Well-designed games are engrossing, exhilarating, and altogether fascinating. Some take a very simple premise, such as black and white stones and a grid, and become extremely challenging, like the Chinese boardgame Go. Others utilize a number of complex principles and electronic technology, such as massively multiplayer games. Either way, the ability to view problems differently and arrive at varying conclusions is thoroughly exercised in a good game, and they have captivated me since childhood.
When it rains, it pours! It's a great problem to have.
I have received an invitation to the pre-alpha playtest of Stars Reach, a sandbox, science fiction MMORPG and the first game to be released by Playable Worlds.
I'm also actively playtesting Soulframe by Digital Extremes, Dune: Awakening developed by Funcom and Edge of Chaos developed by MetaGravity. And i'm still returning to City of Heroes on Homecoming as time allows.
My Games
MMORPGs
There are many different kinds of MMOs out there, from the nice-guy environment of City of Heroes
to the cutthroat universe of Eve Online and everything between, from games which boast
several high population servers (or one megaserver) to those which support only a small population per
instance. So what factors went into choosing the games i've played? There are several, including the style of
gameplay, the feel of the community, the amount of developer support and
interaction, the quality of the lore and the overall design challenges.
Ultimately, the choice of MMO comes down to the individual.
At this point in my life, i must assert that my involvement with games has not become less
enjoyable, but certainly less consuming than was the case previously. Not only do i find entertainment in many
different kinds of media, i have also been blessed with a family which brings me greater joy than
anything i could imagine.
I will, however, always be a gamer at heart.
Reveal The List
Age of Conan: Hyborian Adventures (closed beta)
Age of Wushu (open beta)
All Points Bulletin (closed beta)
Allods Online (open beta)
ArcheAge (open beta)
BitCraft (closed alpha)
Black Prophecy (closed beta)
Bloodline Champions (closed beta)
Champions Online
The Chronicles of Spellborn
City of Heroes/City of Villians
Craft of Gods (open beta)
Crowfall (closed beta)
Darkfall Online (closed beta)
Defiance (closed beta)
Devilian (closed beta)
Dragon's Prophet
Dune: Awakening (closed beta)
Dungeons & Dragons Online Stormreach/Eberron Unlimited
Dungeon Runners
Edge of Chaos (closed beta)
Elder Scrolls Online (closed beta)
Elyon (closed beta)
Embers Adrift (open beta)
Eternal Tombs (closed alpha)
Ethyrial: Echoes of Yore (open alpha)
EverQuest II/EQ2 Extended (open beta)
Gates of Andaron
Fallen Earth
Final Fantasy XIV
Fractured Online (open beta)
Guild Wars
Guild Wars 2 (open beta)
Hellgate: Global
Heroes of Might and Magic Online (closed beta)
Heroes of Three Kingdoms (closed beta)
Lego Universe (closed beta)
Lord of the Rings Online: Shadows of Angmar/Mines of Moria (open beta)
Mad World: Age of Darkness (closed beta)
Need For Speed World (closed beta)
Neverwinter (open beta)
Neverwinter Nights
Once Human (closed beta)
Past Fate (open alpha)
Path of Exile (open beta)
Perfect World International
Perpetuum (closed beta)
Revelation Online (open beta)
RIFT (closed beta)
Runes of Magic
The Secret World (closed beta)
Shadowbane
Soulframe (closed pre-alpha)
Star Trek Online (open beta)
Star Wars: The Old Republic (closed beta)
Stars Reach (closed pre-alpha)
Tabula Rasa
Taikodom (open beta)
Tarisland (closed beta)
TERA (open beta)
Throne and Liberty
Torchlight: Infinite (open beta)
Vanguard: Saga of Heroes (closed beta)
Vindictus (closed beta/early access open beta)
Warframe
Warrior Epic (closed beta)
Wayfinder (open beta)
WildStar (closed beta)
World of Warcraft
Wurm Online
Xsyon
Zentia (open beta)
Boardgames
Boardgames were my first introduction to strategy, and i've been fortunate to play a variety of them
(and yet not nearly enough). If
you're interested, be sure to check out the latest award winners and
nominees.
Pencil & Paper (P&P) Games
Not quite boardgames, p&p games utilize a bit more creativity (and more
time) than your average boardgame, yet offer an amazing opportunity for
those who prefer to utilize their own rulesets and settings over those
which have been strictly established for them. Likely the most
famous p&p game is Dungeons & Dragons in its
various versions and varieties. I played Advanced
Dungeons & Dragons - First Edition,
which utilized the original D&Dsettings, classes, and races,
but did so with an updated (and much better organized) ruleset than the
original. Three core rulebooks made up AD&D:
the Monster Manual (1977),
the Players' Handbook (1978),
and the Dungeon Masters' Guide (1979). Not only did AD&D add
Bard, Illusionist, and Ranger classes to those available in original D&D,
but also included the Paladin, Thief, Assassin, Monk, and
Druid classes from original D&D supplemental modules.
This gave players many more options from the start as
to how they could create their characters and party, and more
thoroughly enjoy the amazing formula set forth by the
originator of the concepts of leveling and looting which so many games
have copied since.
Since the success of Dungeons & Dragons, many more
p&p games have evolved throughout the years. One universe of which i was particulary fond is the
White
Wolf games, including Vampire: The Masquerade and Werewolf: The Apocalypse.
These
used similar methodologies as set forth by the D&D games but further streamlined
the process which allows the player to focus more on the
actual gameplay instead of looking up which die is used to determine
critical damage with a crossbow after Bane had been cast on a half-orc rogue wearing
padded armor from 35 feet away or the different saving rolls required to avoid seduction from
a wench compared to a
strumpet. Tabletop RPGs are currently
experiencing a resurgence with new IPs Avatar (Cartoon Network, not Disney) and Blade
Runner being released this year.
Nothing is failed from which something is learned. -- Greyfang